I recently got a few comments asking why I use reverberation in post processing in some of my Youtube videos. In this series of posts, I would like to outline the two main uses of reverb for guitarists. In this first part, I will focus on the use of reverb in the studio and will explain why I sometimes add some light reverb to my videos. You will also find several sound examples. Part two will focus on the use of reverb as an effect.

Natural vs Artificial Reverb

In an enclosed space, any sound will bounce off the walls, thus creating a king of muffled echo. An extreme case of reverberation is found in cathedrals or caves where any sound can be reverberating for seconds. But even in a small space, you will get some reverberation. Try clapping in your toilet or bathroom and you will probably hear it. In a nutshell, a reverberation unit (commonly known as reverb) is an effect device which aims at reproducing this phenomenon. Reverberation is also sometimes referred to as “ambiance”.

Reverberation is almost as old as recording studios or radio stations. Sound producers and engineers had found out very quickly that recording any source (guitar, voice, etc.) using a microphone placed close to it lacked any sort of “ambiance” or “natural reverberation”, producing a quite unpleasant dry sound.

To solve that problem, a number of artificial ways to produce reverb were invented. The most primitive was to use a big empty room with a speaker at one end and a microphone at the other end to record the effect. Later on, spring and plate reverberation units were invented. Eventually, digital technologies became affordable and reverb units capable of simulating pretty much any space are now available as software plugins, pedals, rack effects, etc. I invite you to read the wikipedia page dedicated to reverberation for more information.

Reverence is a Cubase 5 reverb plugin which uses convolution techniques i.e it uses imprints from actual venues to generate reverberation

When I use a bit of reverb in my videos, this is not to “inflate” the tone, it is just because the microphone I use is close to my amp and misses out on the natural reverb of the room.  Short of adding some artificial reverb, you can change the microphone placement and put it further away from the amp in order to get more of the ambiance of the room, but you might pick up undesirable sounds. It is a matter of experimenting and finding the right spot.

Guitar and Studio Reverb Sound Examples

Here is a short distorted guitar clip. It was recorded by placing a microphone really close to my Fender Champ and no reverb was added. Note how dry it is:

Audio MP3

Here is now the same clip with a short room reverb (I have used the LA Studio preset of Cubase 5′s Reverence plugin):

Audio MP3

The difference is very subtle but the reverb adds a “roundness” to the tone and makes it a little fuller without being over the top. This is the kind of reverb I often put on my youtube videos. When using reverb for sound reinforcement purposes, it is important to be subtle, the idea is not to hear the effect itself.

And here is now the same clip with a lot of Plate Reverb (using the Plate Reverb 3s preset of Cubase 5′s Reverence plugin):

Audio MP3

Note how wide the tone becomes but also how different it is from the original. You can really hear the reverb, one could argue that in this case, the reverb is too pronounced and is rather used as an effect.

And now listen to the same solo alongside other instruments. For this first clip, there is no reverb at all:

Audio MP3

By adding a dose of plate reverb to every instrument, you get a better sense of depth and a bigger overall sound:

Audio MP3

Some of you might prefer a drier sound but more often than not, the point is that reverberation is a timeless and indispensable studio tool.

We will explore in Part 2 of this series of posts the use of Reverb as an effect. This next post will feature a list of reverb units to add to your pedalboards, stay tuned!

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I have spent the last two months recording on my houseboat with whatever gear I have and did not want to embark on this journey without some help. So, I picked up a copy of “Recording Tips for Engineers” by Tim Crich. I had learnt the hard way that a good recording begins at the source and that no magical software plugin will fix everything.

And this is exactly what this book is about: helping you get a good sound at the source. It teaches you about the big and small details: from organizing a session to microphone placement and equalization, you will learn how to record a whole band. I also found it useful at the mixing and mastering stage and there is a good section about the intricacies of digital sound.

Written in bullet point form, it is easy to follow and can be used as a reference, it does not have to be read back to back. Icing on the cake, Tim Crich has worked with little garage bands such as U2 and the Rolling Stones and some of his rock’n roll stories are pretty funny.

I will tell you more about the recordings in the coming weeks and what I have learnt by “doing”.

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BBE are known for their audio hardware and especially their “sonic maximizer” line of professional studio enhancers. But little is known that they also have a range of guitar pedals which they have just turned into plugins for your favorite recording software. The package is named “BBE Stompware” and provides the following recreations of BBE pedals:

  • Free Fuzz (Vintage ’70s Fuzz)
  • Green Screamer (Vintage Overdrive)
  • Mind Bender (Dual-mode analog vibrato/chorus)
  • Opto Stomp (Vintage Optical Compressor)
  • Sonic Stomp (Sonic Maximizer)
  • Soul Vibe (Vintage Vibe/Rotary)
  • Tremor (Vintage Tremolo)
  • Two Timer (Analog Delay)

Three of the eight effects of the BBE Stompware package

You can use the demo for 15 days without restrictions, I gave it a spin and here is the result using the “Green Screamer”, the “Soul Vibe” and the “Two Timer” Analog delay:

Audio MP3

I used my Stratocaster plugged directly into the audio interface. The “Free Fuzz” and the “Green Screamer” provide some sort of amp emulation making them sound as if they were plugged into an amp.

After my quick tryout, I can say that I am not too impressed with the overdrive and the fuzz but the other effects sound really good especially the “Soul Vibe” and the “Two Timer” analog delay. Who does not love the really lush modulation of a good univibe clone even if I still think my good old pedals sound better.

You can get the demo or a license for the package for a reasonable $149 from Nomad Factory. Note that you will have to authorize the demo. To do so, after installing the software, you must execute a program named “HardDisk Authorizer” which will give you a challenge. You will have to copy and paste the challenge on http://nomadfactory.com/register/demo_reg.html to receive the actual authorization code that you will have to paste on the bottom window of the “HardDisk Authorizer”.

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In Part 1, I have presented the recording, mixing and bouncing capabilities of the Boss Micro-BR recorder. I would like to present now the mastering and instrument practice features of this little shiny machine. We will also see how we can export our masterpieces but also how we can import material.

Recording Addendum

In my precedent piece, I forgot to mention the punch-in/punch-out functionality, shame on me! So please know that the Micro-BR will allow you to define a hands-free way to record between two points in time. So if you have recorded a 20 minute guitar solo, as we all do, but you are not satisfied with a 10 second bit right in the middle, you can record over this bit very easily, just tell the Micro-BR where to start and when to stop recording.

Mastering

The Micro-BR has a mode dedicated to mastering. This mode embodies the “final phase” of music production. It allows you to work on the sound (and loudness) of the final mix. It uses the built-in multi-effect unit to process the final mix. The following stages are available :  input gain, compressor, equalizer, limiter and output gain. The compressor is three band (which is pretty awesome for a machine like this). You can chose the band frequencies through the input gain stage which is a bit counter intuitive. You can set different ratios, threshold and attack/release times for bass, mids and trebles. The equalizer has also three bands and can boost by 6db or reduce by 80 (!).

Micro-BR mastering

The limiter has a threshold and attack/release settings, it will ensure you are not distorting the output. The input gain will boost the signal before it is compressed/equalized/limited while the output gain will boost it afterwords. All in all, this makes out for pretty drastic changes. I find it especially useful to reach an acceptable level of volume. Now of course your version of acceptable might not be mine ;-) You can record the results of this mastering phase onto virtual tracks (see Part 1 ) and the Micro-BR will then ask you if you want to produce an MP3 file (128 Kbps or 192 Kbps) or a Wave file of the recording. After some processing time, the file is available for you to copy using the USB port integrated to the Micro-BR to connect to your favorite computer. And voila.

Here is a mix BEFORE mastering:

Audio MP3

And now AFTER mastering, I have put some compression, reduced the mids a bit and moderately increased the overall volume:

Audio MP3

You can click on the “play” button of these two players alternatively to check out the difference.

Note that mastering is pretty much an art and it will take a lot of trials and errors before you will get it right.

MP3 Trainer

A quite important feature of the Micro-BR is the MP3 trainer functionality. Via the USB port I mentioned earlier, it is possible to copy MP3 files onto the recorder to use them to jam along. The Micro-BR is picky in terms of format and I find that only 128Kbps MP3s will work without flaws. If you are working on a piece that is particularly fast, you can slow it down without altering the pitch (awesome to learn scorching guitar solos). As always with time-stretching technology, the more you steer away from the original speed, the “funnier” the song is going to sound but it is very useful nonetheless. You can also “cancel the center” of the song you are jamming along with which will remove part (or all) of the main vocals or the main lead instruments. This is based on the fact that these are often mixed in the center of the stereo spectrum.

Micro-BR MP3 Trainer

The Micro-BR in MP3 Trainer Mode - 100% means that the song is played at its original speed

Importing/Exporting

We have seen earlier how it is possible in mastering mode to export a whole mix in Wave or MP3 format. It is also possible to export a single track to an MP3 or Wave file. It is conversely possible to import a Wave file or an MP3 file into a track. Just use the USB connection to your computer to copy files to the MP3 folder of the Micro-BR and they will be available for importing. When you import you can decide where the imported sample will be inserted exactly.

Read the manual and use the tuner

The Micro-BR packs a lot of functionality in a little package and they are all well described in the manual so be sure to read it (not like me).Moreover there is a quite active online community around the Micro-BR on bossbr.net (check out the forums). And this post would not be complete without mentioning the excellent integrated chromatic tuner, there is no excuse to be out of tune when you record anymore!

Conclusion and wishlist for version 2

I must say that after two years of constant use I am quite impressed with the Micro-BR, it does quite a lot for a reasonable price and is an awesome companion to any musician really. There is a number of things that I would love to see should a version two come to the market: faster loading time, the tempo bug mentioned in part 1 solved, a normal size jack for the line/external mic input, a “per track” mute/solo function, the ability to export all tracks to seperate files at once and a pitch shifter/octaver. I will pray to the Boss gods for all this to happen.

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